
GMUNK
GMUNK is a digital artist, live-action director, and motion designer whose creativity and innovation span a unique range of mediums. The throughline in his work utilizes a fusion of psychedelic themes and richly textured palettes, and his signature lens-based style is enigmatic, atmospheric, and metaphysical, much like the Munky himself. His ethos is driven by his desire to learn and stay uncomfortable. He continuously seeks to apply his foundation in motion design to new mediums, with new collaborators. The results of these labors often take unexpected forms as short films, installations, digital art, data visualizations, commercials, music videos, title sequences, and various applications of motion design. GMUNK's work has been exhibited and sold at Christie's, Sotheby's, and in fine-art galleries around the world. His early Flash and Motion Design work set the bar for experimentation in the medium and has been studied in schools internationally for over two decades. His projection-mapping opus BOX is one of the most viral short films ever made and won prestigious awards including the Cannes Grand Prix and Siggraph's Best in Show. He produced one of the world's most iconic image campaigns with the Microsoft Windows 10 desktop wallpaper, seen by over a billion people worldwide. He pioneered early Augmented Reality concepts by designing the holographic content in science-fiction pillars Tron: Legacy and Oblivion. His full-spectrum photography series InfraMunk has inspired an entire generation of artists and has been published worldwide in numerous print and online platforms including Fubiz, DesignBoom, and Engadget. Over decades, his commercial work has been prolific, with commissions for clients such as Apple, Disney, Nike, Adidas, Samsung, Microsoft, Meta, Audi, Maserati, Mercedes, NASA, Sony, Uber, Dolby, HP, Adobe, Coca-Cola, Tonal, Dobel, The Creators Project, Asus, Hummer, Infiniti, and HBO. His work often centers around themes of identity, the subconscious, and our human connection to technology.
For over a decade GMUNK has been shooting landscapes, people, and the natural world through modified full spectrum cameras, capturing light invisible to the naked eye and transforming it into otherworldly, psychedelic imagery. This visually stunning presentation walks the audience through his infrared practice, from technical foundations and gear setup to color grading in DaVinci Resolve. He will talk about his creative philosophy, and what happens when you change the way light enters the camera.
GMUNK has spent the past two years developing a workflow that takes his full spectrum drone and landscape photography and runs it through a machine learning system to produce living, mutating visual art: biological cells becoming digital ones, landscapes transforming into something closer to a painting by Giger or a scene from Annihilation. Drawing on his background in motion design, holographic film work, and projection mapping, this presentation traces how photography, code, and machine vision can come together to create something genuinely new.
A forward-looking conversation on how photographers and creatives are incorporating AI into their work, exploring the creative, ethical, and practical dimensions of a technology that isn't going anywhere. Grounded in curiosity rather than fear, the panel aims to leave attendees more informed and more empowered.
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